Files
FNGameProj/Source/FortniteGame/Public/FortQuestObjectiveCompletion.h
2024-01-21 00:41:14 +01:00

18 lines
449 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortQuestObjectiveCompletion.generated.h"
USTRUCT(BlueprintType)
struct FFortQuestObjectiveCompletion {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString StatName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Count;
FORTNITEGAME_API FFortQuestObjectiveCompletion();
};