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28 lines
823 B
C++
28 lines
823 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortQuestMapNodeLabelPosition.h"
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#include "EFortQuestMapNodeType.h"
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#include "FortQuestMapNode.generated.h"
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class UFortQuestItemDefinition;
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USTRUCT(BlueprintType)
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struct FFortQuestMapNode {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortQuestItemDefinition* QuestItemDefinition;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortQuestMapNodeType NodeType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortQuestMapNodeLabelPosition LabelPosition;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UseHighContrastMode;
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FORTNITEGAME_API FFortQuestMapNode();
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};
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