Files
FNGameProj/Source/FortniteGame/Public/FortQuestMapData.h
2024-01-21 00:41:14 +01:00

21 lines
595 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortEventQuestMapDataEntry.h"
#include "FortQuestMapDataEntry.h"
#include "FortQuestMapData.generated.h"
UCLASS(Blueprintable)
class UFortQuestMapData : public UPrimaryDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortQuestMapDataEntry CampaignQuestMapData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortEventQuestMapDataEntry> EventQuestMapList;
UFortQuestMapData();
};