Files
FNGameProj/Source/FortniteGame/Public/FortQueryTest_IsCloseToPatrolWard.h
2024-01-21 00:41:14 +01:00

17 lines
458 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "EWardAffectType.h"
#include "FortQueryTest_IsCloseToPatrolWard.generated.h"
UCLASS(Blueprintable)
class UFortQueryTest_IsCloseToPatrolWard : public UEnvQueryTest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EWardAffectType WardEffectTypeFilter;
UFortQueryTest_IsCloseToPatrolWard();
};