Files
FNGameProj/Source/FortniteGame/Public/FortQueryTest_IsCloseToHotspotSlot.h
2024-01-21 00:41:14 +01:00

26 lines
759 B
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "Templates/SubclassOf.h"
#include "FortQueryTest_IsCloseToHotspotSlot.generated.h"
class AFortAIHotSpot;
UCLASS(Blueprintable)
class UFortQueryTest_IsCloseToHotspotSlot : public UEnvQueryTest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AFortAIHotSpot> HotspotClass;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue Radius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIgnoreItemsWithSlotData;
UFortQueryTest_IsCloseToHotspotSlot();
};