Files
FNGameProj/Source/FortniteGame/Public/FortQueryTest_HasNearbyBuildings.h
2024-01-21 00:41:14 +01:00

31 lines
968 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "FortQueryTest_HasNearbyBuildings.generated.h"
UCLASS(Blueprintable)
class UFortQueryTest_HasNearbyBuildings : public UEnvQueryTest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bIncludeCenter: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bIncludeFloors: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bIncludeFloorsAbove: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bIncludeWalls: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ExtentXY;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 ExtentZ;
UFortQueryTest_HasNearbyBuildings();
};