Files
FNGameProj/Source/FortniteGame/Public/FortQueryTest_GoalDistance.h
2024-01-21 00:41:14 +01:00

29 lines
830 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/Tests/EnvQueryTest_Distance.h"
#include "EDistanceMode.h"
#include "FortQueryTest_GoalBase.h"
#include "Templates/SubclassOf.h"
#include "FortQueryTest_GoalDistance.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable)
class UFortQueryTest_GoalDistance : public UFortQueryTest_GoalBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDistanceMode DistanceMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> DistanceTo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EEnvTestDistance::Type> TestMode;
public:
UFortQueryTest_GoalDistance();
};