Files
FNGameProj/Source/FortniteGame/Public/FortQueryTest_GoalActorDot.h
2024-01-21 00:41:14 +01:00

31 lines
896 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortTestGoalActorDot.h"
#include "FortQueryTest_GoalBase.h"
#include "Templates/SubclassOf.h"
#include "FortQueryTest_GoalActorDot.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable, MinimalAPI)
class UFortQueryTest_GoalActorDot : public UFortQueryTest_GoalBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> LineATo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> LineBTo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortTestGoalActorDot TestMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAbsoluteValue;
public:
UFortQueryTest_GoalActorDot();
};