Files
FNGameProj/Source/FortniteGame/Public/FortQueryGenerator_HotspotSlots.h
2024-01-21 00:41:14 +01:00

30 lines
927 B
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_HotspotSlots.generated.h"
class AFortAIHotSpot;
class UEnvQueryContext;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_HotspotSlots : public UEnvQueryGenerator {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> GenerateAround;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue Radius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseTetherZone: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AFortAIHotSpot> HotspotClass;
UFortQueryGenerator_HotspotSlots();
};