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16 lines
322 B
C++
16 lines
322 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "FortProtoActorBase.generated.h"
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UCLASS(Blueprintable)
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class AFortProtoActorBase : public AActor {
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GENERATED_BODY()
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public:
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AFortProtoActorBase();
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UFUNCTION(BlueprintCallable)
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void SetStreamingPriority(float Value);
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};
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