Files
FNGameProj/Source/FortniteGame/Public/FortPooledSkelMeshComponent.h
2024-01-21 00:41:14 +01:00

20 lines
543 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/SkeletalMeshComponent.h"
#include "FortPooledSkelMeshComponent.generated.h"
class UMaterialInterface;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFortPooledSkelMeshComponent : public USkeletalMeshComponent {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMaterialInterface*> SavedMaterials;
public:
UFortPooledSkelMeshComponent();
};