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https://github.com/FortniteModdingHub/FNGameProj.git
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerStart.h"
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#include "GameplayTagContainer.h"
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#include "FortPlayerStartCreative.generated.h"
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class UFortCreativeVolumeLinkComponent;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortPlayerStartCreative : public APlayerStart {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer PlayerStartTags;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 PortalIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 ApplicableTeam;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseAsIslandStart;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 PriorityGroup;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UFortCreativeVolumeLinkComponent* CreativeLinkComponent;
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public:
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AFortPlayerStartCreative();
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};
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