Files
FNGameProj/Source/FortniteGame/Public/FortPlayerStartCreative.h
2024-01-21 00:41:14 +01:00

36 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerStart.h"
#include "GameplayTagContainer.h"
#include "FortPlayerStartCreative.generated.h"
class UFortCreativeVolumeLinkComponent;
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortPlayerStartCreative : public APlayerStart {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer PlayerStartTags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PortalIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 ApplicableTeam;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseAsIslandStart;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PriorityGroup;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UFortCreativeVolumeLinkComponent* CreativeLinkComponent;
public:
AFortPlayerStartCreative();
};