mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-02 12:33:25 +00:00
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "FortPlayerController.h"
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#include "FortPlayerControllerFrontEnd.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortPlayerControllerFrontEnd : public AFortPlayerController {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bUnlockAllZones;
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AFortPlayerControllerFrontEnd();
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UFUNCTION(BlueprintCallable, Exec)
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void StopWriteToAudioFile();
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UFUNCTION(BlueprintCallable, Exec)
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void StopFacialAnimationTest();
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UFUNCTION(BlueprintCallable, Exec)
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void StartWriteToAudioFile();
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UFUNCTION(BlueprintCallable, Exec)
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void RunFacialAnimationTest(const FString& WaveFileName, int32 SampleRate);
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UFUNCTION(BlueprintCallable)
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void OpenEmotePicker();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsXboxPlatform();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsVoiceChatPlayerMuted(const FUniqueNetIdRepl& UniqueNetId);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsInVoiceChat();
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UFUNCTION(BlueprintCallable)
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void EmotePickerSelect();
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UFUNCTION(BlueprintCallable)
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void EmotePickerPrevWheel();
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UFUNCTION(BlueprintCallable)
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void EmotePickerNextWheel();
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UFUNCTION(BlueprintCallable)
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void CloseEmotePicker();
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};
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