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https://github.com/FortniteModdingHub/FNGameProj.git
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28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortPlayerControllerPvE.h"
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#include "FortPlayerControllerFOB.generated.h"
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class ABuildingFOBConfigActor;
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class UFortFOBCoreDecoItemDefinition;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortPlayerControllerFOB : public AFortPlayerControllerPvE {
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GENERATED_BODY()
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public:
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AFortPlayerControllerFOB();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
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void ServerSaveFOB(ABuildingFOBConfigActor* FOBToSave);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
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void ServerResetFOB(ABuildingFOBConfigActor* FOBToReset);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
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void ServerReloadFOB(ABuildingFOBConfigActor* FOBToReload);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
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void ServerAttemptSelectFOBCore(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect);
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};
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