Files
FNGameProj/Source/FortniteGame/Public/FortPlayerControllerFOB.h
2024-01-21 00:41:14 +01:00

28 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPlayerControllerPvE.h"
#include "FortPlayerControllerFOB.generated.h"
class ABuildingFOBConfigActor;
class UFortFOBCoreDecoItemDefinition;
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortPlayerControllerFOB : public AFortPlayerControllerPvE {
GENERATED_BODY()
public:
AFortPlayerControllerFOB();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
void ServerSaveFOB(ABuildingFOBConfigActor* FOBToSave);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
void ServerResetFOB(ABuildingFOBConfigActor* FOBToReset);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
void ServerReloadFOB(ABuildingFOBConfigActor* FOBToReload);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, Reliable, Server, WithValidation)
void ServerAttemptSelectFOBCore(ABuildingFOBConfigActor* FOBToSelectOn, UFortFOBCoreDecoItemDefinition* DefToSelect);
};