Files
FNGameProj/Source/FortniteGame/Public/FortPlayerControllerBoss.h
2024-01-21 00:41:14 +01:00

16 lines
422 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPlayerControllerPvE.h"
#include "FortPlayerControllerBoss.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortPlayerControllerBoss : public AFortPlayerControllerPvE {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FName LastPossessedPawn;
AFortPlayerControllerBoss();
};