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21 lines
547 B
C++
21 lines
547 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortAccountItemDefinition.h"
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#include "FortPersistentResourceItemDefinition.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortPersistentResourceItemDefinition : public UFortAccountItemDefinition {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsEventItem;
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public:
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UFortPersistentResourceItemDefinition();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsEventItem() const;
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};
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