Files
FNGameProj/Source/FortniteGame/Public/FortPersistentResourceItemDefinition.h
2024-01-21 00:41:14 +01:00

21 lines
547 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAccountItemDefinition.h"
#include "FortPersistentResourceItemDefinition.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortPersistentResourceItemDefinition : public UFortAccountItemDefinition {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsEventItem;
public:
UFortPersistentResourceItemDefinition();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsEventItem() const;
};