Files
FNGameProj/Source/FortniteGame/Public/FortPersistentGameplayStatContainer.h
2024-01-21 00:41:14 +01:00

16 lines
451 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPersistentGameplayStatValue.h"
#include "FortPersistentGameplayStatContainer.generated.h"
USTRUCT(BlueprintType)
struct FFortPersistentGameplayStatContainer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortPersistentGameplayStatValue> GameplayStats;
FORTNITEGAME_API FFortPersistentGameplayStatContainer();
};