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21 lines
578 B
C++
21 lines
578 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortFloatParamAnimationInfo.h"
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#include "FortParticleAnimSet.generated.h"
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class UParticleSystemComponent;
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USTRUCT(BlueprintType)
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struct FFortParticleAnimSet {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UParticleSystemComponent* PSC;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FFortFloatParamAnimationInfo> ParamAnims;
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FORTNITEGAME_API FFortParticleAnimSet();
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};
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