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https://github.com/FortniteModdingHub/FNGameProj.git
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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CraftingTableBuildingData.h"
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#include "FabricatorBuildingData.h"
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#include "HarvestingOptimizerBuildingData.h"
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#include "OutpostBuildingData.h"
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#include "OutpostUpgradeAndPrestigeBuildingData.h"
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#include "StorageVaultBuildingData.h"
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#include "FortOutpostData.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortOutpostData : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 StructureLimitNotificationThreshold;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOutpostBuildingData StormShieldData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCraftingTableBuildingData CraftingTableData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFabricatorBuildingData FabricatorData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FHarvestingOptimizerBuildingData HarvestingOptimizerData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FStorageVaultBuildingData StorageVaultData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOutpostUpgradeAndPrestigeBuildingData OutpostUpgradeAndPrestigeData;
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UFortOutpostData();
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};
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