Files
2024-01-21 00:41:14 +01:00

40 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "CraftingTableBuildingData.h"
#include "FabricatorBuildingData.h"
#include "HarvestingOptimizerBuildingData.h"
#include "OutpostBuildingData.h"
#include "OutpostUpgradeAndPrestigeBuildingData.h"
#include "StorageVaultBuildingData.h"
#include "FortOutpostData.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortOutpostData : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 StructureLimitNotificationThreshold;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOutpostBuildingData StormShieldData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCraftingTableBuildingData CraftingTableData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFabricatorBuildingData FabricatorData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FHarvestingOptimizerBuildingData HarvestingOptimizerData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FStorageVaultBuildingData StorageVaultData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOutpostUpgradeAndPrestigeBuildingData OutpostUpgradeAndPrestigeData;
UFortOutpostData();
};