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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "FortAttachableProjectileBase.h"
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#include "FortOctopusTowhookAttachableProjectile.generated.h"
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class AFortOctopusVehicle;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortOctopusTowhookAttachableProjectile : public AFortAttachableProjectileBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName RopeAttachSocketName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CollisionProfileNameOverride;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
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AFortOctopusVehicle* OwningVehicle;
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public:
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AFortOctopusTowhookAttachableProjectile();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FVector GetRopeAttachLocation() const;
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UFUNCTION(BlueprintCallable)
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void DestroyProjectile();
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};
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