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25 lines
834 B
C++
25 lines
834 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AthenaGameMessageData.h"
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#include "FortObjectiveMessagesAssetData.generated.h"
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USTRUCT(BlueprintType)
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struct FFortObjectiveMessagesAssetData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAthenaGameMessageData GameMsg_SafeZonePreObjective;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAthenaGameMessageData GameMsg_Objectives;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAthenaGameMessageData GameMsg_SafeZonePostObjective;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAthenaGameMessageData GameMsg_MoveToNextArea;
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FORTNITEGAME_API FFortObjectiveMessagesAssetData();
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};
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