Files
FNGameProj/Source/FortniteGame/Public/FortObjectiveMessagesAssetData.h
2024-01-21 00:41:14 +01:00

25 lines
834 B
C++

#pragma once
#include "CoreMinimal.h"
#include "AthenaGameMessageData.h"
#include "FortObjectiveMessagesAssetData.generated.h"
USTRUCT(BlueprintType)
struct FFortObjectiveMessagesAssetData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAthenaGameMessageData GameMsg_SafeZonePreObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAthenaGameMessageData GameMsg_Objectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAthenaGameMessageData GameMsg_SafeZonePostObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAthenaGameMessageData GameMsg_MoveToNextArea;
FORTNITEGAME_API FFortObjectiveMessagesAssetData();
};