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24 lines
860 B
C++
24 lines
860 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Engine/EngineTypes.h"
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#include "Particles/WorldPSCPool.h"
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#include "FortNiagaraGameplayLibrary.generated.h"
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class UFXSystemAsset;
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//class UFXSystemComponent;
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class USceneComponent;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortNiagaraGameplayLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFortNiagaraGameplayLibrary();
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//UFUNCTION(BlueprintCallable)
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//static UFXSystemComponent* SpawnFXSystemAttached(UFXSystemAsset* FXSystemAsset, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte<EAttachLocation::Type> LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod);
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};
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