Files
FNGameProj/Source/FortniteGame/Public/FortNiagaraGameplayLibrary.h
2024-01-21 00:41:14 +01:00

24 lines
860 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Engine/EngineTypes.h"
#include "Particles/WorldPSCPool.h"
#include "FortNiagaraGameplayLibrary.generated.h"
class UFXSystemAsset;
//class UFXSystemComponent;
class USceneComponent;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortNiagaraGameplayLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFortNiagaraGameplayLibrary();
//UFUNCTION(BlueprintCallable)
//static UFXSystemComponent* SpawnFXSystemAttached(UFXSystemAsset* FXSystemAsset, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte<EAttachLocation::Type> LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod);
};