Files
FNGameProj/Source/FortniteGame/Public/FortNavSystemConfig.h
2024-01-21 00:41:14 +01:00

24 lines
697 B
C++

#pragma once
#include "CoreMinimal.h"
#include "NavigationSystem.h"
#include "FortNavSystemConfig.generated.h"
UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
class FORTNITEGAME_API UFortNavSystemConfig : public UNavigationSystemModuleConfig {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowAutoRebuild: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bRebuildOnInitialUnlock: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUsesStreamedInNavLevel: 1;
public:
UFortNavSystemConfig();
};