Files
FNGameProj/Source/FortniteGame/Public/FortNavAreaAutomatic.h
2024-01-21 00:41:14 +01:00

25 lines
677 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/CurveTable.h"
#include "FortNavArea.h"
#include "FortNavAreaAutomatic.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortNavAreaAutomatic : public UFortNavArea {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCurveTableRowHandle NavCostCurveHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NavAreaStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float AutomaticNavCost;
public:
UFortNavAreaAutomatic();
};