Files
FNGameProj/Source/FortniteGame/Public/FortMovementComp_AIChar.h
2024-01-21 00:41:14 +01:00

18 lines
481 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortMovementComp_Character.h"
#include "FortMovementComp_AIChar.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFortMovementComp_AIChar : public UFortMovementComp_Character {
GENERATED_BODY()
public:
protected:
UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDeimos: 1;
public:
UFortMovementComp_AIChar();
};