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https://github.com/FortniteModdingHub/FNGameProj.git
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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/StaticMeshComponent.h"
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#include "EMobileInteractionIconTypes.h"
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#include "FortMobileInteractionComponent.generated.h"
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class UMaterialInstanceDynamic;
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UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UFortMobileInteractionComponent : public UStaticMeshComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* IconMID;
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public:
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UFortMobileInteractionComponent();
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protected:
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UFUNCTION(BlueprintCallable)
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void TickLocation(float DeltaTime);
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public:
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UFUNCTION(BlueprintCallable)
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void StopRadialTimer();
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UFUNCTION(BlueprintCallable)
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void StartRadialTimer(float Duration);
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UFUNCTION(BlueprintCallable)
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void SetVisibleStartTime();
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UFUNCTION(BlueprintCallable)
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void SetUpdateLocationOnTick(bool bShouldUpdate);
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UFUNCTION(BlueprintCallable)
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void SetRarityColor(FLinearColor InColor);
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protected:
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UFUNCTION(BlueprintCallable)
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void SetRadialStartTime(float StartTime);
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UFUNCTION(BlueprintCallable)
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void SetRadialOpacity(float Opacity);
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UFUNCTION(BlueprintCallable)
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void SetRadialDuration(float Duration);
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public:
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UFUNCTION(BlueprintCallable)
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void SetIcon(EMobileInteractionIconTypes IconType);
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UFUNCTION(BlueprintCallable)
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void SetExtents(FVector Extents);
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UFUNCTION(BlueprintCallable)
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void SetCameraPush(float Offset);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsAvailable() const;
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};
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