Files
FNGameProj/Source/FortniteGame/Public/FortMissionInstancedConfigDataBucket.h
2024-01-21 00:41:14 +01:00

21 lines
583 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "FortMissionInstancedConfigDataBucket.generated.h"
class UFortMissionConfigData;
USTRUCT(BlueprintType)
struct FFortMissionInstancedConfigDataBucket {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FGameplayTag Tag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFortMissionConfigData* ConfigData;
FORTNITEGAME_API FFortMissionInstancedConfigDataBucket();
};