Files
FNGameProj/Source/FortniteGame/Public/FortMissionInstancedConfigData.h
2024-01-21 00:41:14 +01:00

18 lines
478 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortMissionInstancedConfigDataBucket.h"
#include "FortMissionInstancedConfigData.generated.h"
USTRUCT(BlueprintType)
struct FFortMissionInstancedConfigData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortMissionInstancedConfigDataBucket> ConfigDataBuckets;
public:
FORTNITEGAME_API FFortMissionInstancedConfigData();
};