Files
FNGameProj/Source/FortniteGame/Public/FortMissionConfigDataBucket.h
2024-01-21 00:41:14 +01:00

21 lines
553 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "FortMissionConfigDataBucket.generated.h"
class UFortMissionConfigData;
USTRUCT(BlueprintType)
struct FFortMissionConfigDataBucket {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag Tag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UFortMissionConfigData> ConfigDataClass;
FORTNITEGAME_API FFortMissionConfigDataBucket();
};