Files
FNGameProj/Source/FortniteGame/Public/FortMissionCompletionNotification.h
2024-01-21 00:41:14 +01:00

22 lines
617 B
C++

#pragma once
#include "CoreMinimal.h"
#include "McpLootResult.h"
#include "FortMissionCompletionNotification.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortMissionCompletionNotification {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bWasCritical;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString MissionName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMcpLootResult LootGranted;
FFortMissionCompletionNotification();
};