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22 lines
617 B
C++
22 lines
617 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "McpLootResult.h"
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#include "FortMissionCompletionNotification.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortMissionCompletionNotification {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bWasCritical;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString MissionName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMcpLootResult LootGranted;
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FFortMissionCompletionNotification();
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};
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