Files
FNGameProj/Source/FortniteGame/Public/FortMissionAlertRuntimeData.h
2024-01-21 00:41:14 +01:00

21 lines
589 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortMissionAlertRuntimeData.generated.h"
USTRUCT(BlueprintType)
struct FFortMissionAlertRuntimeData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName MissionAlertCategoryName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bRespectTileRequirements;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAllowQuickplay;
FORTNITEGAME_API FFortMissionAlertRuntimeData();
};