Files
FNGameProj/Source/FortniteGame/Public/FortMissionAlertRegionData.h
2024-01-21 00:41:14 +01:00

19 lines
552 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortMissionAlertAvailableData.h"
#include "FortMissionAlertRegionData.generated.h"
USTRUCT(BlueprintType)
struct FFortMissionAlertRegionData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<int32> RegionIndices;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortMissionAlertAvailableData> AvailabilityDataPerCategory;
FORTNITEGAME_API FFortMissionAlertRegionData();
};