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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortMinigameStatOperation.h"
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#include "EFortMinigameStatScope.h"
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#include "Templates/SubclassOf.h"
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#include "FortMinigameStatQuery.generated.h"
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class UFortMinigameStatFilter;
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USTRUCT(BlueprintType)
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struct FFortMinigameStatQuery {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortMinigameStatFilter> Stat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortMinigameStatScope Scope;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bAnyMatch: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortMinigameStatOperation Operation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Value;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bStaticCount: 1;
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FORTNITEGAME_API FFortMinigameStatQuery();
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};
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