Files
FNGameProj/Source/FortniteGame/Public/FortMinigameStatQuery.h
2024-01-21 00:41:14 +01:00

35 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortMinigameStatOperation.h"
#include "EFortMinigameStatScope.h"
#include "Templates/SubclassOf.h"
#include "FortMinigameStatQuery.generated.h"
class UFortMinigameStatFilter;
USTRUCT(BlueprintType)
struct FFortMinigameStatQuery {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UFortMinigameStatFilter> Stat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortMinigameStatScope Scope;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAnyMatch: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortMinigameStatOperation Operation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Value;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bStaticCount: 1;
FORTNITEGAME_API FFortMinigameStatQuery();
};