Files
FNGameProj/Source/FortniteGame/Public/FortMiniMapTeamIndicators.h
2024-01-21 00:41:14 +01:00

73 lines
2.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Styling/SlateBrush.h"
#include "Fonts/SlateFontInfo.h"
#include "FortMiniMapIndicator.h"
#include "FortMiniMapTeamIndicators.generated.h"
class AFortPlayerController;
class AFortPlayerControllerSpectating;
class UAthenaIndicatorPlayersCache;
UCLASS(Abstract, Blueprintable, MinimalAPI)
class UFortMiniMapTeamIndicators : public UFortMiniMapIndicator {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortPlayerController* PlayerController;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bSpectating;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortPlayerControllerSpectating* SpectatorPC;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UAthenaIndicatorPlayersCache* IndicatedPlayersCache;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float PlatformScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SquadPlayerBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush TeamPlayerBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush EnemyPlayerBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SpectatedPlayerBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SpectatedPlayerVehicleBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush MiniMapIconBrushDBNO;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor MinimapIconColorSelf;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor MinimapIconColorTeammate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor MinimapIconColorEnemy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FLinearColor> MinimapIconColorEnemy_MultiTeam;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush PlayerNameBackgroundBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateFontInfo PlayerNameFontInfo;
public:
UFortMiniMapTeamIndicators();
};