Files
2024-01-21 00:41:14 +01:00

15 lines
374 B
C++

#pragma once
#include "CoreMinimal.h"
#include "NavAreas/NavAreaMeta.h"
#include "NavAgentData.h"
#include "FortMetaNavArea.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortMetaNavArea : public UNavAreaMeta {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FNavAgentData> AgentData;
};