Files
FNGameProj/Source/FortniteGame/Public/FortMeshNetworkFunctionLibrary.h
2024-01-21 00:41:14 +01:00

18 lines
496 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "FortMeshNetworkFunctionLibrary.generated.h"
class UObject;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortMeshNetworkFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFortMeshNetworkFunctionLibrary();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void FireEvent_MeshHeartbeat(const UObject* WorldContextObject);
};