Files
FNGameProj/Source/FortniteGame/Public/FortMeshNetworkActor.h
2024-01-21 00:41:14 +01:00

18 lines
438 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FortMeshNetworkActor.generated.h"
class UMeshNetworkComponent;
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortMeshNetworkActor : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UMeshNetworkComponent* MeshNetworkComponent;
AFortMeshNetworkActor();
};