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18 lines
456 B
C++
18 lines
456 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortMatchAnalytics.h"
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#include "FortMatchServerAnalytics.generated.h"
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UCLASS(Blueprintable, Config=Game)
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class FORTNITEGAME_API UFortMatchServerAnalytics : public UFortMatchAnalytics {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PlayersCompletingPhasePercentage;
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public:
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UFortMatchServerAnalytics();
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};
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