Files
FNGameProj/Source/FortniteGame/Public/FortMatchAnalytics.h
2024-01-21 00:41:14 +01:00

18 lines
385 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "EAthenaGamePhase.h"
#include "FortMatchAnalytics.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortMatchAnalytics : public UObject {
GENERATED_BODY()
public:
UFortMatchAnalytics();
protected:
UFUNCTION(BlueprintCallable)
void OnGamePhaseChanged(EAthenaGamePhase Phase);
};