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29 lines
986 B
C++
29 lines
986 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortFloatParamAnimationInfo.h"
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#include "FortLinearColorCurveParamAnimationInfo.h"
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#include "FortLinearColorParamAnimationInfo.h"
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#include "FortMIDAnimSet.generated.h"
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class UMaterialInstanceDynamic;
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USTRUCT(BlueprintType)
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struct FFortMIDAnimSet {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* Mid;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FFortFloatParamAnimationInfo> FloatParamAnims;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FFortLinearColorParamAnimationInfo> ColorParamAnims;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FFortLinearColorCurveParamAnimationInfo> ColorCurveParamAnims;
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FORTNITEGAME_API FFortMIDAnimSet();
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};
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