Files
2024-01-21 00:41:14 +01:00

29 lines
986 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortFloatParamAnimationInfo.h"
#include "FortLinearColorCurveParamAnimationInfo.h"
#include "FortLinearColorParamAnimationInfo.h"
#include "FortMIDAnimSet.generated.h"
class UMaterialInstanceDynamic;
USTRUCT(BlueprintType)
struct FFortMIDAnimSet {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UMaterialInstanceDynamic* Mid;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortFloatParamAnimationInfo> FloatParamAnims;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortLinearColorParamAnimationInfo> ColorParamAnims;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortLinearColorCurveParamAnimationInfo> ColorCurveParamAnims;
FORTNITEGAME_API FFortMIDAnimSet();
};