Files
FNGameProj/Source/FortniteGame/Public/FortLootLevelData.h
2024-01-21 00:41:14 +01:00

25 lines
689 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortLootLevelData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortLootLevelData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Category;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 LootLevel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MinItemLevel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxItemLevel;
FFortLootLevelData();
};