Files
2024-01-21 00:41:14 +01:00

20 lines
444 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortLocalTeam.generated.h"
class UFortTeamMember;
UCLASS(Abstract, Blueprintable, Within=FortSocialManager)
class FORTNITEGAME_API UFortLocalTeam : public UObject {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortTeamMember*> TeamMembers;
public:
UFortLocalTeam();
};