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27 lines
804 B
C++
27 lines
804 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Margin.h"
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#include "Styling/SlateTypes.h"
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#include "Styling/SlateTypes.h"
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#include "FortLoadingBlockScreen.generated.h"
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USTRUCT(BlueprintType)
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struct FFortLoadingBlockScreen {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FProgressBarStyle LoadingProgressBar;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMargin LoadingProgressBarPadding;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FTextBlockStyle LoadingTextStyle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMargin LoadingTextPadding;
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FORTNITEGAME_API FFortLoadingBlockScreen();
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};
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