Files
FNGameProj/Source/FortniteGame/Public/FortLightAnimSet.h
2024-01-21 00:41:14 +01:00

21 lines
551 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortFloatAnimationInfo.h"
#include "FortLightAnimSet.generated.h"
class ULightComponent;
USTRUCT(BlueprintType)
struct FFortLightAnimSet {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
ULightComponent* LightComp;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortFloatAnimationInfo> IntensityAnims;
FORTNITEGAME_API FFortLightAnimSet();
};