Files
FNGameProj/Source/FortniteGame/Public/FortLevelUpDataV2.h
2024-01-21 00:41:14 +01:00

35 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortRewardQuantityPair.h"
#include "FortLevelUpDataV2.generated.h"
USTRUCT(BlueprintType)
struct FFortLevelUpDataV2 : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Xp;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 DifficultyLevel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float XPDisplayMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortRewardQuantityPair> Rewards;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RestXPCap;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RestXPRechargeRate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BoostXPPerConsumable;
FORTNITEGAME_API FFortLevelUpDataV2();
};