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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "FortRewardQuantityPair.h"
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#include "FortLevelUpDataV2.generated.h"
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USTRUCT(BlueprintType)
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struct FFortLevelUpDataV2 : public FTableRowBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Xp;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 DifficultyLevel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float XPDisplayMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortRewardQuantityPair> Rewards;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RestXPCap;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RestXPRechargeRate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 BoostXPPerConsumable;
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FORTNITEGAME_API FFortLevelUpDataV2();
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};
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