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22 lines
616 B
C++
22 lines
616 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EFortLevelStreamingState.h"
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#include "FortLevelStreamingInfo.generated.h"
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USTRUCT(BlueprintType)
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struct FFortLevelStreamingInfo {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PackageName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortLevelStreamingState> LevelState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bFailedToLoad;
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FORTNITEGAME_API FFortLevelStreamingInfo();
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};
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