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27 lines
758 B
C++
27 lines
758 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "FortKeepResourceGroup.generated.h"
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class UFortItemDefinition;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortKeepResourceGroup : public FTableRowBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Container;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 ItemCount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString ResourceName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UFortItemDefinition> FullPath;
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FFortKeepResourceGroup();
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};
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