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23 lines
681 B
C++
23 lines
681 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "PartyBeaconState.h"
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#include "EMatchmakingState.h"
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#include "FortInviteSessionParams.generated.h"
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USTRUCT(BlueprintType)
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struct FFortInviteSessionParams {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EMatchmakingState::Type> State;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText FailureReason;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EPartyReservationResult::Type> LastBeaconResponse;
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FORTNITEGAME_API FFortInviteSessionParams();
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};
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