Files
FNGameProj/Source/FortniteGame/Public/FortInviteSessionParams.h
2024-01-21 00:41:14 +01:00

23 lines
681 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PartyBeaconState.h"
#include "EMatchmakingState.h"
#include "FortInviteSessionParams.generated.h"
USTRUCT(BlueprintType)
struct FFortInviteSessionParams {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EMatchmakingState::Type> State;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText FailureReason;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EPartyReservationResult::Type> LastBeaconResponse;
FORTNITEGAME_API FFortInviteSessionParams();
};