Files
FNGameProj/Source/FortniteGame/Public/FortIndicatorManager.h
2024-01-21 00:41:14 +01:00

24 lines
612 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortIndicatorManager.generated.h"
class UFortIndicator;
class UFortMiniMapIndicator;
UCLASS(Blueprintable, MinimalAPI)
class UFortIndicatorManager : public UObject {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortIndicator*> AllIndicators;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortMiniMapIndicator*> MiniMapIndicators;
public:
UFortIndicatorManager();
};