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32 lines
965 B
C++
32 lines
965 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Styling/SlateBrush.h"
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#include "EFortHelpContentLocation.h"
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#include "Templates/SubclassOf.h"
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#include "FortHelpAdditionalContent.generated.h"
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class UUserWidget;
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USTRUCT(BlueprintType)
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struct FFortHelpAdditionalContent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortHelpContentLocation ContentLocation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ShowAdditionalImage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateBrush ImageToDisplay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ShowAdditionalWidget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UUserWidget> WidgetToDisplay;
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FORTNITEGAME_API FFortHelpAdditionalContent();
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};
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