Files
FNGameProj/Source/FortniteGame/Public/FortHelpAdditionalContent.h
2024-01-21 00:41:14 +01:00

32 lines
965 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateBrush.h"
#include "EFortHelpContentLocation.h"
#include "Templates/SubclassOf.h"
#include "FortHelpAdditionalContent.generated.h"
class UUserWidget;
USTRUCT(BlueprintType)
struct FFortHelpAdditionalContent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortHelpContentLocation ContentLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShowAdditionalImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush ImageToDisplay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShowAdditionalWidget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UUserWidget> WidgetToDisplay;
FORTNITEGAME_API FFortHelpAdditionalContent();
};